![]() You're making choices that can ripple through to your other POV character, as well. And then there's another playable character on the lower decks, Carter Diaz, and very similarly, you're shaping those relationships. You really get to shape the dynamics and your relationship with the captain. How did I interact with this character that I have developed a relationship with over the course of however many hours you get to play?Īndrew Grant: Yeah, and the emotional stakes are real. So I think those are the things that people generally remember about these games. You haven't brought them into your circle when you had the opportunity. But also, the most impactful choices will be the ones about whether somebody is going to ultimately turn their back on you or not because you've rejected them, you haven't treated them right. It's life or death stakes, life or death choices. ![]() (laughs) But you're gonna make choices that will decide the fates of your crew, and of groups of people. Or in another one, you're not going to retire to become a purveyor of ice cream in a truck in the 20th century.ĭan Martin: There's always room for a sequel. ![]() ![]() And so you're not going to end up necessarily living on a planet with mermaids or going to the Mirror Universe. At the same time, we're telling a story that has a general arc, a beginning, middle and end. Theoretically, can you push it to the extreme? Can Jara start a war and end up in prison like Michael Burnham in Star Trek: Discovery?ĭan Martin: There are opportunities to take some really big swings in this game as your player character. ![]()
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